![]() Anyone familiar with game lore knows Viktor is only set to become more powerful, now imbued with the arcane. Viktor has gone back to his undercity roots and found himself with the mad scientist Singed, who we can assume will get more of a spotlight in the coming season. Some fans may expect to see Urgot in the new season with the 2020 League of Legends champion cinematic, which was set to the theme of Imagine Dragons song "Warriors", and saw the original Vi/Caitlyn team up against him in a place that looked very familiar. We can only imagine where their relationship will go, both as a very likely coupling (even if oil and water don’t mix) and how that will go down with Jinx, who was less than pleased to be replaced in Season 1. We know Vi and Caitlyn are alive and together. And his lover dying? That sounds like it could get spicy. Our money is on Mel biting the bullet over Jayce, since he definitely has more of a story left in him. We can only assume, given the first season pulled no punches, that we will see some deaths here. Vi forms an unlikely alliance with a member of the Piltover police, Caitlyn ( Katie Leung), and whilst all of this is going on, a young innovator named Jayce ( Kevin Alejandro) is making a name for himself in politics and the dangerous art of merging magic and technology.Īrcane ended in a striking shot of an emotionally broken Jinx firing a rocket towards the council room, housing the brightest and most powerful minds in Piltover (bar our favorite furry friend - Heimerdinger) including Councilor Medarda. Powder joins Silco as a daughter figure and takes on the pseudonym ‘Jinx’ as her actions mentally disfigure her. This separates the sisters for years and sets them on very different paths. When Vander is captured by a Zaunite crime lord Silco, an ill-fated mission sees a young Powder accidentally kill Vander and two of her friends when she tries to help with the rescue mission. Enter elder sister Vi (Played by Hailee Steinfield) and younger sister Powder ( Ella Purnell), whose parents were killed by the Piltover Police during a riot, and taken in by the kindly, burly boxing barkeep - Vander. Separated by the River Pilt, joined only by bridges, the two cities clash repeatedly as the Zaunites struggle in their everyday lives to survive while the wealthy Piltover citizens focus their efforts on innovation, led by Councilor Mel Medarda. Riot has added Ekko to the Public Beta Environment in case you want to try him out.Arcane is a tale of two cities the wealthy, utopian Piltover, and the poisoned, seedy undercity of Zaun. Thanks to Chronobreak and Phase Dive, he’s still very good at taking risks, and is heavily encouraged to take multiple passes at a fight if things don’t go perfectly the first time." "But if Ekko can’t kill Anivia, he can at least try to lock her (and maybe her team) down so people like Jinx can clean up. "Basically, if Zed can’t kill Anivia, he can’t kill Anivia - he doesn’t provide much else to his team," explains designer August Browning. Instead, he's a "utility assassin" in the same way that Ashe is a "utility marksman." They don't get as many kills as other characters of their type but they have plenty of CC to compensate. While Ekko is technically an assassin, he doesn't have as much burst damage as Zed or Kha'Zix. It can help him avoid ganks, cause huge damage in a teamfight, or simply return to lane quickly after recalling. In teamfights, he can initiate with Timewinder and then use Parallel Convergence to stun multiple enemies.Ĭhronobreak can be very versatile if used by an experienced player. The stun and shield from Parallel Convergence is effective for trading blows. Once he reappears, Ekko recovers a portion of the health he lost over those few seconds while dealing tons of damage to all nearby enemies.ĭuring the laning phase, Ekko is nimble enough to poke his opponent without taking damage. Once his initial dash has ended, Ekko gains greatly increased range on his next basic attack, and blinks to his target to deal damage and apply on-hit and spell effects.Ĭhronobreak (R) - Ekko rewinds time, briefly turning untargetable and invulnerable before reappearing wherever he was a few seconds ago. Phase Dive (E) - Ekko dashes a fixed distance towards a target area.
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